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Author Topic: U/R Thopter-Impact - Comments  (Read 1089 times)

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U/R Thopter-Impact - Comments
« on: October 29, 2015, 12:21:04 pm »
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hgghy

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Re: U/R Thopter-Impact - Comments
« Reply #1 on: October 29, 2015, 12:21:05 pm »
I think reality shift should be replaced with touch of the void, and also maybe replace monastery siege with something that actually gets you more cards, instead of just filtering them. maybe dig through time would work, or something else, I don't know. great deck though! I never saw anything like this in the current standard!

Adam Cunningham

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Re: U/R Thopter-Impact - Comments
« Reply #2 on: October 29, 2015, 03:12:11 pm »
If you have a lot of creatures at a time have you though of the card "outnumber" in the sideboard? With enough creatures on the field it can be a 1 mana removal for siege rhino!

Yuto Kigai

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Re: U/R Thopter-Impact - Comments
« Reply #3 on: November 02, 2015, 08:57:33 am »
Hi, i tested the deck in Xmage and it works really well, so compliment.
But what would you put in instead of Abbot and Firecraft, because I dont posses the cards.
Maybe Swiftspear?

Niltag

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Re: U/R Thopter-Impact - Comments
« Reply #4 on: November 02, 2015, 09:35:18 am »

Pesmerga

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Re: U/R Thopter-Impact - Comments
« Reply #5 on: November 04, 2015, 12:26:38 am »
I think the Shaman of the Great Hunt is the better Spy Network in this Deck. But I added 2 Spy Networks into the sideboard for control matchups. I also removed Exquisite Firecraft and added Touch of the Void which also can exile a Hangarback Walker. The Abbot didn't convince me. I removed them and added 3 Monastery Swiftspear and 1 Jace, Vryn's Prodigy. I think the deck will run more constantly now.

Nils

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Re: U/R Thopter-Impact - Comments
« Reply #6 on: November 04, 2015, 08:19:40 pm »
Your deck was selected as our DeckStats.net deck of the week this week! Congratulations! :)

Yuto Kigai

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Re: U/R Thopter-Impact - Comments
« Reply #7 on: November 05, 2015, 07:47:27 am »
I'm so envious....

itscraigwells

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Re: U/R Thopter-Impact - Comments
« Reply #8 on: November 06, 2015, 12:26:33 am »
Foundry of the Consuls do you see this actually getting thopters?
One does not simply turn 2 ulamog

Pesmerga

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Re: U/R Thopter-Impact - Comments
« Reply #9 on: November 06, 2015, 02:02:03 am »
Of course. It's very good end of turn after a boardswipe or just by having one or two Impact Tremor in play.

JavierDuerin

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Re: U/R Thopter-Impact - Comments
« Reply #10 on: November 10, 2015, 02:01:10 pm »
you dont think its better 24 lands???

Pesmerga

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Re: U/R Thopter-Impact - Comments
« Reply #11 on: November 11, 2015, 09:05:25 pm »
Yeah, I thought about that. But I don't know what I should cut.

Any suggestions?

Burrell

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Re: U/R Thopter-Impact - Comments
« Reply #12 on: November 29, 2015, 10:32:49 am »
Have you taken this deck to FNM recently? How did it do?

touchablewalrus

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Re: U/R Thopter-Impact - Comments
« Reply #13 on: December 01, 2015, 12:15:58 am »
Would you recommend adding fetch lands? If so, what would you take out.

Pesmerga

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Re: U/R Thopter-Impact - Comments
« Reply #14 on: December 02, 2015, 02:58:13 pm »
Yes. On FNM I went 4-0. Nobody really had a clue how to play/board against this deck. No I would not add fetchlands. You always want to have enough lands in play to get your stuff out and use the abilitys of the cards. If you fetch the lands out of the deck, you lower the probability to draw those lands you need.
« Last Edit: December 02, 2015, 04:55:55 pm by Pesmerga »