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Mensajes - RunningPigeon

Páginas: [1]
1
Deck Comments / Re: Podless Pod( New love <3) - Comments
« en: Mayo 04, 2015, 02:39:18 pm »
If you're running Spike Feeder in G/W running four of it with four Sunbond, looking at your mana base you could very reasonably set that combo off on turn three.

2
Deck Comments / Re: Soul-Sisters - Comments
« en: Mayo 04, 2015, 01:40:42 pm »
Not tempted to drop in an Archangel of Thune or a Felidar Soveriegn?

3
Deck Comments / Re: Spellheart Jeskai - Comments
« en: Mayo 04, 2015, 01:34:14 pm »
I think you might need more creatures in the deck; with only a couple counters/removal you'll be out of an offensive punch and with a maximum burn potential of 32 you have to get through approximately 62.5% of your deck to burn your opponent off assuming they have no way of gaining life that is.

Flamespeaker Adept might be a consideration along with some the Instant Scry/Burn cards, it may help add that offensive edge and help fetch into the Chimera.

4
Deck Comments / Re: Hardend Scales G/W - Comments
« en: Mayo 03, 2015, 10:59:25 pm »
If you feel brave enough to splash in a couple Blue mana sources you could include Sage of Hours for an infinite turn combo with your Hardened Scales, Mikeaus the Lunarch and Gavony Township; you'd need 2 Scales with only one of each of the other components to set it off.
Also you may want to consider Solidarity of Heroes, works wonders in +1/+1 counter decks.

5
Deck Comments / Re: First ever deck - Comments
« en: Mayo 03, 2015, 10:40:06 pm »
Not bad for a first deck, however I wouldn't run more than 2 of a Legendary creature or you may end up with them sitting in your hand not doing much (and for a $15 card that's not fun).
You can afford to bring some of your creatures from the sideboard on to the mainboard and maybe switch Naturalize to the sideboard, generally speaking artifact/enchantment removal cards are best on the sideboard; if your opponents have a deck with enchantments/artifact but you don't run removal for them your creatures can still do damage and be a threat, however if you run artifact/enchantment removal and your opponent doesn't have enchantments/artifacts then those removals do nothing and become dead draws and waste 4 slots in your deck - Moral of the story creatures, creature removal and hard counterspells: mainboard, non-creature removal, conditional counterspells: sideboard. (Generally speaking)

6
Deck Comments / Re: Mono-White Token/Counter/Devotion - Comments
« en: Mayo 03, 2015, 10:27:36 pm »
I read your post on the forum and thought I'd have a little look.
Personally I think you have too much focus on defence in this deck; with swarm decks it's all about the quick attack there's a good chance you'll just plain overwhelm your opponent before they can swing at you, according I also feel that Evangel of Heliod is too expensive.

I would think about adding Gods Willing as a counter for removal spells, maybe Raise the Alarm and Secure the Wastes for instant speed token generation and Glimpse the Sun God as way of either giving yourself a turn to swing through unblocked or to be used on your own creatures after attackers/blockers have been declared as a combat trick, it's even possible if you have enough mana open to declare attackers, cast Glimpse to activate heroic and tap off blockers.

7
Deck Comments / Re: <€25 fast blue/red deck! - Comments
« en: Mayo 03, 2015, 09:53:54 pm »
Looks like R/U boss sligh in standard, I do really like the inclusion of Aqueous Form.

Although its got a high CMC you could probably run Treasure Cruise since you'll have a bunch of instants in the graveyard ready to be Delved away so it might be a decent replacement for Divination.

If you fancy running more creatures; Foundry Street Denizen goes well with the Akroan Crusader, and Lightning Berserker is a solid card thanks to it's firebreathing ability.


Páginas: [1]