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Messages - HowlingLotus

Pages: 1 2 [3] 4 5 ... 12
31
General Magic / Re: M21 thoughts & comments
« le: Juin 15, 2020, 10:50:12 pm »
The new Shrines could make for a meme-y 5 colour EDH deck.

32
General Magic / Re: M21 thoughts & comments
« le: Juin 13, 2020, 04:14:30 am »
Colossal Dreadmaw back at it again.

Citer
So anyways, I started trampling.


I also dig Animal Sanctuary, even if I'm disappointed with the lack of some creature types on it. If anything, it's a flavour win for animal lovers.

Terror Of The Peaks could be interesting with Brash Taunter (who fits nicely into decks that already focused on Stuffy Doll and similar creatures).

33
Commander Discussion / Re: Commander Rule Change w/ M21 Announced
« le: Juin 11, 2020, 08:30:31 pm »
At the very least this rule change will reflect how I imagine a decent sized portion of people have been (incorrectly as per current rules) playing certain cards and triggers involving their commander.

Though that might change the discussion to whether people are learning format specific rules before playing, etc. Maybe this is something WOTC could look into when printing the yearly pre-cons? I just looked at the insert from one of this years pre-cons and it only mentions that you have the option to put your commander into the command zone. Doesn't outright make the case that it is a replacement effect or what that entails (aka it doesn't die, etc).

I guess we'll have to wait and see what the implications are. I've heard that the rule change now means we place our commander into the graveyard or exile first, and can then move to command zone (as opposed to moving directly to command zone). This is part of the spell or ability resolution, so no one can instant speed "yoink, that's mine now" in response. However, if a card said to destroy all creatures and put a creature killed this way into play, someone could indeed steal the commander from you as part of the resolution. I've also heard people talking about Roon and using his ability to exile a commander then stifling the trigger to perma-strand a commander in exile. I'll wait to hear a more detailed explanation of the rule change to be honest before I freak out.

34
General Magic / Re: M21 thoughts & comments
« le: Juin 06, 2020, 01:11:19 am »
Peer Into The Abyss wasn't quite what I expected from the initial teaser from Rosewater. I was thinking more along the lines of an Enter The Infinite like effect. It certainly will have a place in decks such as Nekusar, The Mindrazer. It also combos in standard with Teferi's Tutelage being printed in Core21.

It's cool to see Mill actually become a keyword. It will clean up many older cards that see reprints in the future, but also creates literal card space for design without the extra sentence or two explaining mill everytime in longform.

The reprints so far are interesting choices, but I guess some relate to how Core and Jumpstart will have some overlap. 

Surprised on the mixed opinions already on Chromatic Orrery. I felt like it would be an auto include for most 3-5 colour EDH decks that aren't trying to be cEDH or power level 8-10.

35
Deck Comments / Re: Xyris Swarm - Comments
« le: Mai 02, 2020, 06:21:26 am »
Changes (V1 to V2).
Overall the theme here was to add more redundancy to getting card draw for myself and opponents.

- Island / + Otherworld Atlas
> Going to 34 Lands felt okay with mana rocks + ramp. Atlas ensures everyone is drawing more cards to trigger my permanents (and especially to help myself with Archmage Ascension).

- Mystic Sanctuary / + Geier Reach Sanitarium
> Sanctuary will usually be a one time effect, but Sanitarium can offer value every turn cycle.

- Fires Of Yavimaya / + Beastmaster Ascension
> Haste is a great effect for a token deck, but the majority of Snakes will be made on opponents turns and Locusts have Haste already. This was a simple swap to make the Snakes + Locusts more of a threat, but also helps Xyris if connecting for combat damage (card draw ability).

- Surly Badgersaur / + Consecrated Sphinx
> Badgersaur might work better in a Cycle and/or Madness deck. Sphinx is powerful for what it does and could end up eating a removal for Xyris or Locust God at the worst.

36
General Magic / Re: 5 new basic lands for secret lair drop 29.99
« le: Avril 25, 2020, 07:21:20 am »
I think it should be called out for what it really is - pure greed. They honestly couldn't put together a 'playset' or even five of each like already mentioned? This is right after the fiasco with what we're seeing with the fetchlands - WOTC 100% knew that would happen and give no shits about it. Then turn around and announce this. I know Secret Lairs aren't "for everyone", but yikes... I don't know if I would want to be caught defending selling 5 basics for $30 even with special art.

*edit*
..and that $30 could easily turn into more after any fees and shipping that I believe people have been mentioning in a very negative way. That's also before taking currency conversions into account.

37
Commander Discussion / Re: EDH players- how many decks do you have?
« le: Avril 17, 2020, 02:21:15 am »
I have 10 currently sleeved up and intact. Using the prices from the builder here the average is $233.48, but I do feel the prices are skewered for some decks as I do run some Unstable lands in a few (which the builder applies for pricing). I do try and trade with my friends often and don't own perfect condition cards, so that also probably factors in my true average being lower than stated.

I don't think any of my decks are necessarily strong when comparing to everyone and not just my playgroup. I would put most at a 5-8, and the 8 might be generous for some. A couple of my decks are memes like Ayula, Queen Among Bears (tribal) and Rakdos, The Showstopper (coin flip and RNG effects). I'd say The Locust God and K'rrik, Son Of Yawgmoth are probably my stronger ones currently - LG is my most expensive and K'rrik my least expensive (ironically). 

In general I don't have a lot of powerful cards. No Duals, Power 9, or even simple things like the better tutors. My group is more casual, so we try to keep things from reaching super competitive levels. In most of their cases they have been playing for a long time and have been building their collection from ages ago, whereas I stopped playing for around 15 years and started from scratch around Aether Revolt.

38
General Magic / Re: Ikoria Spoilers
« le: Avril 10, 2020, 07:15:41 pm »
Colossification + Ram Through/Fling. Can I dare to dream?


39
General Magic / Re: Ikoria Spoilers
« le: Avril 10, 2020, 08:36:49 am »
Another rare land spoiled. Stompy likes. It should see play in standard and basically goes into any green EDH deck.



40
General Magic / Re: Ikoria Spoilers
« le: Avril 10, 2020, 01:22:03 am »
What do you think the ballpark of that land cycle will run each? Seeing as they have three basic types they're super fetchable, but does the entering tapped keep them low on the list of lands to fetch up in more competitive formats? I know the EDH demand will be there and standard possibly.

Is it too cynical to say these should have been in the pre-cons and the standard set see a seperate new land cycle? These just scream at wanting players to buy packs to get these for the pre-cons releasing side by side. I would have honestly expected a double dip of each getting a unique cycle instead. 

41
I think you can see the influence on the base Ikoria cards based on EDH pre-cons launching side by side with it. I don't play any eternal formats and only really play standard on Arena, but I have to wonder how this set will be viewed by those that mainly play standard. One opinion is that the card pool is being polluted with cards meant for EDH, but didn't get printed into a pre-con and instead ate a slot in the standard set. Is that too cynical of a take?

For me, personally, I love big dumb creatures - both for mechanics and art (ex: Yidaro, Wandering Monster). There are also some interesting creature types. Overall, however, this set feels more like a "upgrade" one to me (so far). We got some pretty nutty stuff on each day so far and I love considering what would make for good upgrades to existing decks (both regular and EDH).

We already have memes with Otter Jesus, so there is that too.

I don't want to speak too soon, as last time I did something caught my eye again right away, but I'm looking forward to converting The Locust God into Xyris, the Writhing Storm and building Ukkima, Stalking Shadow + Cazur, Ruthless Stalker.

42
General Magic / Re: Ikoria Spoilers
« le: Avril 08, 2020, 09:39:58 pm »
As mentioned, when do we see the ban on Elk Daddy J? If Otter Jesus died for our sins within seconds, isn't this more toxic by proxy of it's own ability and scenarios outlined above by others?

Zirda is a cute fox and would go really well in Kenrith - yay for more redundancy.

Song Of Creation has beautiful art. You might not want to drop it right away, but as long as you're not facing mill, I feel it combos well with Library Of Leng if you have the patience to arrange your hand back on top of your library at the end of your turn. Though it does create a shields down scenario, so maybe it's equally "taxed" for what it does. Could be good in Xyris.

43
General Magic / Re: Ikoria Spoilers
« le: Avril 08, 2020, 02:23:26 am »
Yeah, even the flavor text on that one is rough. Maybe next time we'll get "Even More Deranged Hermit."

I would honestly be fine with that. WOTC is sprinkling in various tribes that rarely see the light of day, in standard no less, without much support for the tribe lately. I'm not sure how far back this goes, but I started playing again right before Aether Revolt and have noticed a pattern. There is also many options to print into the supplement sets like commander pre-cons and master sets. Heck, we got Deep Forest Hermit recently and I loved it even if a literal carbon copy with minimal differences.

44
General Magic / Re: Ikoria Spoilers
« le: Avril 08, 2020, 02:05:10 am »
Helica Glider is cute and all, but, sigh..... I guess the strange hateboner for Squirrels at WOTC (minus Rosewater) continues (minus silver bordered). I guess they're still "t00 silly" and don't "fit mah lore" for people... even though we just had a fairy tale plane and.... looks at the creature types lately.... yeah.

My heart, my soul.

45
General Magic / Re: Ikoria Spoilers
« le: Avril 06, 2020, 06:37:35 pm »
Neat, we're getting a "story" through a couple cards with the human and dinosaur. Nice little touch and some focus away from all the big monsters for a moment.

I'm also enjoying the amount of cats we're getting. I figured we'd get some dinosaurs, but not to the degree we have seen so far. Both pleasant surprise.

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