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Messages - tribent

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1
Deck Reviews / [Standard] Zombie Tokens
« le: Mai 08, 2017, 12:32:45 am »
Zombie Tokens

Black and white zombie tokens
Looking for advice on how to make this playable.
The idea is to put out zombie tokens, and boost them up any way I can.

2
Deck Reviews / [Standard] Metalwork Collossus
« le: Octobre 30, 2016, 06:30:19 pm »
Metalwork Collossus

This is my version of TCC's "Low Cost, No Cost Colossus" deck, and is meant to use a version of affinity to bring the Metalwork Colossus out early using artifacts to lower its cost. I added Haunted Cloak to the deck so that the Metalwork Colossus can attack immediately upon hitting the battlefield, and will have vigilance & trample. I'm not sure why this card wasn't included in the original build, but let me know what you think.

3
Deck Comments / Re: Wispweaver infinite - Comments
« le: Septembre 19, 2016, 12:16:16 am »
I think this deck could actually play well in standard, might need some tweaks to the control aspect, but the infinite combo stands a good chance of playing out by turn 7. Wondering if anyone has some suggestions to improve this deck.


Revision 7

Added/removed cards:
-4 Canopy Vista
-4 Duskwatch Recruiter
-4 Electrostatic Pummeler
-5 Forest
-4 Fortified Village
-4 Fumigate
-4 Traverse the Ulvenwald
+4 Disappearing Act
+4 Dispel
+2 Island
+4 Meandering River
+4 Mirrorpool
+4 Port Town
+4 Prairie Stream
+4 Saheeli's Artistry
+4 Turn Aside

Changed amounts:
-5 Plains

4
Deck Reviews / [Standard] Zombies Rise
« le: Août 20, 2016, 05:33:10 am »
Zombies Rise

Need some advice on this deck, I think I need more ways to put cards in hand and in the grave, but not sure how to fit them in, or what cards I should add.

5
Deck Reviews / Re: Selesnya Constellation - Comments
« le: Octobre 12, 2015, 11:33:20 pm »
I can see where starfield of Nyx may seem out of place here, but given its ability to pull enchantments out of the graveyard, and turn enchantments into creatures, it would be a mistake to leave it out imho. However, I have noticed playing this deck a bit, that it is missing low end drops (1st-3rd turn) which can be critical if you are playing against a control or aggro player, so the sideboard has a few 1-2 drop creatures to speed things up if needed.

6
Deck Reviews / [Standard] Selesnya Constellation
« le: Octobre 11, 2015, 08:03:00 pm »
Selesnya Constellation

This deck revolves around Sigil of the empty throne and Starfield of Nyx, with heavy emphasis on Landfall and Enchantments.

Has anyone tried this type of combination yet?

7
Deck Reviews / [Standard] Abzan Constellation
« le: Septembre 08, 2015, 10:57:26 pm »
Abzan Constellation

This deck depends on much of the Abzan mid-range concept, but gains some extra kick when Sigil of the empty throne comes out. The standard deck uses mostly enchantments for both removal and for creatures, so this makes both Sigil of the Empty Throne and Starfield of Nyx very powerful in this deck.
Just looking for feedback. So far has played pretty well, but is clearly weak against anyone who has a lot of enchantment removal.

8
Deck Reviews / [Standard] Abzan Constellation (Sigil of Order)
« le: Août 19, 2015, 06:53:14 pm »
Abzan Constellation (Sigil of Order)

Looking for some feedback on this deck. I'm sure some fetch lands and/or painlands would help, and Nissa would be great to have too, but what other comments/suggestions do you guys have?


9
Deck Reviews / [Standard] Esper Combo- Infinite power
« le: Août 11, 2015, 09:48:33 pm »
Esper Combo- Infinite power

This deck is set to have an infinite combo with "Retraction Helix"; "Zephyr Scribe"; a zero drop artifact; and either "Myth Realized" or "Scroll of the Masters" gaining a counter for each cycle. From the test runs I have played, the combo goes off by turn 6 about 90% of the time (Liliana Vess & Dark Petition are used to tutor for the missing piece and either all the pieces show up or you can tutor for the missing piece by turn 5 about 90% of the time)
I want everyone's thoughts and suggestions, and possible changes to make where one might survive until the combo can go off.

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